JUMP OVERCALLS

In M.A.F. jumps are normally preemptive and point to long suits, 6-cards or longer.


Single jump overcalls (in new suits) are made on hands, which meet at the next three conditions:



It is often difficult to estimate if the last condition is met,is difficult to estimate as usually very little is known about the game in this stage of the auction. The length of your suit is always important.


Double jump or higher overcalls are always preemptive. You need at least 7 cards in the suit to be called.


You should always be aware of the fact that the overcalls: 2NT and 3§ are conventional ("Ghestem") show two-suited hands of moderate strength.


return to:   "DEFENSE AGAINST OPPONENTS"